Sims 4 Pack Legacy Challenge

by rosannatxt edited by me (this is mostly just a tracker for my personal save lol, I added a few collections and achievements where I thought they would match the theme of the pack + a batuu generation for extras)

personal rules: I'm playing with aging off (I don't like rushing through collections), all my heirs are named after flowers / plants and a few generations are what I called twin generations where I might cheat to get twins so two heirs can get everything for that one generation done (i.e.: gen 3 get to work, gen 24 werewolves, gen 33 businesses and hobbies and gen 34 enchanted by nature.). I'll be adding more packs with each generation and the goal is to acquire every collectible item from that specific pack in each generation, completing collections as I go.

G1: Outdoor Retreat

Camomila Packinson

packs: outdoor retreat, acampamento no quintal, decoração botânica, estufa paradisíaca, da horta à mesa, encanto ao ar livre.

backstory: The founder of your legacy challenge will be a hopeless romantic looking for the one to take on the journey of a lifetime. Your sim grew up in a fisher family and, to this date, it’s still is one of their favorite things to do. Next to fishing, your sim loves to read and their perfect life is a simple house amidst nature where they can spend all of their time exploring the land with their partner. However, there is one downside; the love of their life hates bugs and creepy crawlers.

other things: favorite book: love in the time of sandwiches. likes: activities: writing, fishing; hates: gardening color: likes :pink; music: likes: nature soundscapes.

traits

career

goals

  • Complete the Angling Ace Aspiration
  • Fish out of water
  • Catch 5 fish
  • Fish at 3 different locations
  • Hooked
  • Fish for 10 total hours
  • Mount or bowl 5 fish
  • Achieve level 4 fishing skill
  • Reel Smart
  • Catch 5 fish using bait
  • Make 6 great catches
  • Achieve level 6 fishing skill
  • Angling Ace
  • Collect 20 types of fish
  • Achieve level 10 fishing skill
  • Complete the Outdoor Enthusiast aspiration
  • Greenhorn
  • Harvest 10 unidentified plants
  • Catch 5 fish in Granite Falls
  • Forest Scout
  • Achieve level 4 herbalism skill
  • Cook 2 plates of beetles over a campfire
  • Eat 10 plants
  • Wilderness Explorer
  • Craft 3 excellent herbal remedies
  • Identify all unidentified plants
  • Befriend the hermit of Granite Falls
  • Outdoor Enthusiast
  • Achieve level 10 herbalism skill
  • Sleep for 5 nights in a tent
  • Collect 15 insects
  • Max out the herbalism skill
  • 0%
  • Max out the Fishing Skill
  • 0%
  • Complete the fish collection
  • Complete the insects collection
  • Complete the Frogs collection
  • Date a sim with the Squeamish Trait
  • Take your sim and partner on a holiday to Granite Falls
  • Enter the secret lot in Granite Falls
  • Befriend the Hermit
  • Go on two holidays, one to camp and one in a lodge
  • Have a Weenie Roast party
  • Consume every toxic plant
  • Discover every Unidentified Plant
  • Make every Herbal Recipe
  • Build your own camping or lodge just using base game and Outdoor Retreat
  • G2: Spa Day

    Patchouli Packinson

    backstory: Your 2nd generation Sim will be a perfect mix of their parents, in love with the balance of nature but absolutely despising everything related to living in nature. Their desire for balance can be found in working out, taking good care of the body and soul and living a minimalistic life style. Everything in their life is organized and under their control and this doesn't make them an easy sim to live with because they expect nothing else but perfection from everyone else too

    traits

    career

    goals

  • Complete the Inner Peace aspiration
  • Practice Mindfulness
  • Seek Relaxation
  • Find Peaceful Surroundings
  • Maintain Harmony
  • Complete the Self-Care Specialist aspiration
  • Hustle
  • Gain Selff-Care Notoriety
  • Become a Spa Regular
  • Maintain a Regular Customer
  • Complete the Zen Guru aspiration
  • Comfort Others
  • Guide Others
  • Share Detox Tea
  • Become a Master Wellness Teacher
  • Max out the Wellness Skill
  • 0%
  • Finish the Business career
  • 0%
  • Complete the Positivity Posters collection
  • Date at least 5 sims before you settle down, none of them are perfect enough. You are allowed to have kids with all sims you date if you want.
  • Build your own Gym/Spa
  • Live a life with minimal possessions but enough money to buy anything high quality (aka you can be rich but you don't own many things)
  • Continue the Fish Collection
  • G3: Get to Work

    Gerânio & Gardênia Packinson

    backstory: Your 3rd generation Sim has only seen one thing from their parents: work hard and be perfect. Even as a teen they've already been working in addition to their studies. This has driven them into ambitious careers that they want to excel in as fast as possible. However, this is not their true dream. They would love to be the proud owner of a bakery that sells beautiful cakes and buns. Maybe their true love will even walk through the door of their shop one day?

    traits

    career

    goals

  • Have a part-time job as a student but still graduate as an A-grade student
  • Complete the Grilled Cheese aspiration
  • Level 1
  • Talk about Grilled Cheese with 3 different Sims
  • Eat 10 Grilled Cheese
  • Level 2
  • Eat 10 Grilled Cheese of Excellent quality
  • Prepare 3 group servings of Grilled Cheese
  • Talk about Grilled Cheese with 5 different Sims
  • Level 3
  • Eat Grilled Cheese in space
  • Prepare Grilled Cheese of Excellent quality
  • Talk to the Grim Reaper about Grilled Cheese
  • Max out the baking skill
  • 0%
  • Complete the Microscope Prints collection
  • Complete the Elements collection
  • Complete the Geode Collection
  • Complete one of the get to work careers before your sim becomes an adult
  • Open your own bakery and run a business as your main job
  • Get married to one of the customers from your shop (first interaction/meet must be in the shop)
  • Date or marry a mannequin
  • Have a sim die while running a store
  • Have a satellite dish on your lot to unlock alien channels
  • Upgrade a neon sign
  • Start the Metals Collection
  • Collect all the Alien Plants
  • Start the Crystals Collection
  • Start the Fossils Collection
  • Build your own bakery
  • G4: Get Together

    backstory: Your 4th generation Sim grew up in the safety of a little bakery and is DONE with the small town life. They want to explore the world, unleash their creativity but most of all: hang out with the most amazing people from all around the world. They very rarely wake up before the sunset and going to bed at 7AM is perfectly normal. Especially if you danced and performed all night! They postpone starting a family until late in life and even when they have a family they still love to organize nights out (allowed to use movie night and bowling night for more diversity)

    traits

    career

    goals

  • Complete the Leader of the Pack Aspiration
  • Get Accepted
  • Start or Join a Club
  • Buy a Club Perk
  • Private Gathering
  • Be in a Club Gathering for 12 hours
  • Perform 10 Club Activities
  • Spread the Word
  • Achieve Level 5 Charisma Skill
  • Talk about Clubs with 5 Club Members
  • Leader of the Pack
  • Earn 1000 Club Points
  • Lead a Club with 8 sims
  • Complete the Party Animal Aspiration
  • New in Town
  • Introduce self to 10 sims
  • Have 3 friends
  • Welcoming Host
  • Throw 3 parties
  • Earn silver on 3 social events
  • Sir Gala Had
  • Earn silver on 3 thrown parties
  • Attend social events at 5 unique locations
  • Party Animal
  • Throw 10 social events
  • Attend 15 social events
  • Earn gold on 2 thrown parties
  • Max out the DJ Skill
  • 0%
  • Max out the Dancing Skill
  • 0%
  • Complete both tracks of the entertainment career
  • Musician
  • 0%

  • Comedian
  • 0%
  • Don't marry or have kids until you're an adult over half of their lifespan in that phase
  • Have your sim run a club that unlocks all members and at least 15 club perks
  • Earn enough money for your sim to have a music and/or dance studio in their house
  • Have your Sim listen to all radio stations and watch all TV channels
  • Buy all Sims Sessions Shirts
  • need to find the shirt icons...
  • Build your own nightclub
  • G5: Dine Out

    backstory: Your 5th generation Sim has always heard stories about the great bakery owned by their grandparents. Unfortunately they never got to meet them because they had already passed once your sim was born. The idea of making their own food has always intrigued them. Ever since they were young they've been part of the night life of others and they feel like those two would make the perfect combination: running a successful restaurant that becomes THE hotspot of the town. One challenge: your Sim doesn't eat meat themselves. Maybe open the first vegan restaurant in the neighborhood?

    traits

    career

    goals

  • Complete the Master Chef aspiration
  • Aluminum Chef
  • Cook 5 excellent meals
  • Cook 2 meals while inspired
  • Captain Cook
  • Achieve level 5 Cooking Skill
  • Cook a gourmet meal
  • Earn silver at a dinner party event
  • Culinary Artist
  • Become an adult
  • Reach level 4 in the Culinary Career
  • Create 3 types of excellent food
  • Master Chef
  • Achieve level 5 of Gourmet Cooking
  • Reach level 8 of the Culinary Career
  • Cook 3 gourmet dishes at a single event
  • Complete the Master Mixologist aspiration
  • Bar Tenderfoot
  • Mix 10 drinks
  • Own a bar and two barstools
  • Electric Mixer
  • Achieve level 4 Mixology Skill
  • Become an adult
  • Join the Culinary Career
  • Beverage Boss
  • Mix 3 drinks at a single social event
  • Join the mixology branch of the Culinary Career
  • Achieve level 7 Mixology Skill
  • Master Mixologist
  • Achieve level 10 Mixology Skill
  • Create 5 types of excellent drink
  • Max out the Cooking Skill
  • 0%
  • Max out the Gourmet Cooking Skill
  • 0%
  • Max out the Mixology Skill
  • 0%
  • Complete the Culinary Career
  • 0%
  • Complete the Experimental Food Print Collection
  • Own and run a 5 Star Restaurant
  • Reach level 9 of the Mixology career and get the mythical drink guide
  • Make every single meal once
  • need to get all of the icons, aaaa
  • Build your own restaurant
  • G6: City Living

    backstory: Your 6th generation Sim has always know their passion: becoming a critic and judging others. From the first moment a food critic visited their parents restaurant they were sold on the job. Their dream? Becoming rich from deciding if other people's work is worth the light of day. Besides their job, they love to invite friends over to the big city, show them around and end the night with a solid karaoke session. Showing off their ever growing apartment and budget and moving into the fancier parts of town makes them feel important and powerful.

    traits

    career

    goals

  • Complete the City Native Aspiration
  • Tourist
  • Introduce self to someone new in 3 different City Neighborhoods
  • Give an Apartment Key to a friend
  • Order 3 times from Food Stalls
  • Inhabitant
  • Achieve level 4 Singing Skill
  • Light Fireworks at the Humor and Hijinks Festival
  • Use a Bubble Blower
  • City Expert
  • Donate to a Protester
  • Kiss Someone at the Romance Festival
  • Complete a Mural at the Arts Center
  • City Native
  • Live in an Apartment worth 100,000 Simoleons
  • Master the Singing Skill
  • Win a Contest at GeekCon
  • Max out the Singing Skill
  • 0%
  • Complete the Critic Career
  • 0%
  • After completing the Critic Career, switch to the Social Media Career and complete it
  • 0%
  • Complete the City Poster Collection
  • Complete the Snowglobe Collection
  • Complete the Postcard Collection
  • Never get married or find a partner and adopt a kid
  • Have karaoke nights with your friends at least once a week
  • Start in a small apartment and work yourself up to one of the three penthouses (you can pick yourself how often you move)
  • Accidentally kill one of your friends by serving them a home made pufferfish nigiri (you are allowed to try and bring them back to life)
  • Tip the golden living statue until you unlock their outfit
  • Visit every single festival in the city at least once
  • View all of Myshuno Meadows' sculpture descriptions
  • need to find icons or something
  • Win 73 games of basketball
  • 0%
  • Unlock all food stall recipies
  • need to find a list...
  • Continue the Fish Collection
  • Build your own Karaoke bar
  • G7: Vampires

    backstory: Your 7th generation Sim grew up in the city with parent(s) who were always out and about. Their passion has always been drawing and that has been how they coped with emotions for as long as they can remember. They basically raised themselves and as they get older, they get into trouble in the darker parts of the city. One day they meet a charming Vampire and it becomes their life mission to become one too. Climbing up the vampire ranks their thirst for power grows. Their dream is to find another vampire to rule Forgotten Hollow with. However, once they do you fall in love and have a vampire baby they realize they don't want to condemn your child to a life in the dark and they set out to find a cure for their child.

    traits

    career

    goals

  • Get turned into a Vampire
  • Start your life in Forgotten Hollow as a runaway; without any money or belongings (rags to riches)
  • Complete the Master Vampire aspiration
  • Complete the vampire family aspiration
  • After becoming a parent start the 'Good Vampire' aspiration
  • Max out the Pipe Organ Skill
  • 0%
  • Max out the Vampire Lore Skill
  • 0%
  • Live in forgotten Hollow and befriend all the vampires
  • Create vampire offspring (new vampires) during your vampire era
  • Have a child/children with another vampire
  • Find the cure for being a vampire and cure your child
  • Find a “tasty” sim and turn them into a vampire
  • Become a Grand Master Vampire
  • Unlock all vampiric traits (apart from conflicting ones)
  • Continue the Fish Collection
  • Collect all Vampire related Plants
  • G8: Parenthood

    backstory: Your 8th generation Sim did not have a normal/easy childhood at all: 1) Growing up between Vampires in Forgotten Hollow 2) Having a parent who is dedicated to "saving your life" and 3) Leaving their home once they were cured because it was no longer safe, shaped them into who they are today: someone who wants to have a close knit family and a normal life above all else. They want to create a sense of home, safety and protection that they themselves never had. Their family is their number one priority and you will do anything to make them happy.

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    G9: Cats & Dogs

    backstory: Your 9th generation Sim grew up in a large household of 6 and has an incredible sense of family. They love the safety of their parental home but there was always something missing; pets. Friends from school always had cats and/or dogs and this made your sim want that as well. Their wish: make sure everyone has happy and healthy pets to bring that same sense of home and safety they had when growing up. However, growing up in such a large family has taught your sim one thing: never so many kids again. They'd rather have 4 cats, 2 dogs and 1 partner than 6 kids!

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    G10: Seasons

    backstory: Your 10th generation Sim absolutely loves family traditions, hosting parties and just enjoying all life has to offer all year round. Growing up in the safety of Brindleton Bay your sim knows nothing else than happy family times. However, life is not just perfect. Your sim struggles to find the happy marriage they always dreamed of and even though from the outside their life seems perfect, the household your sim lives in holds some darker secrets and tragedies

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    G11: Jungle Adventure

    backstory: Your 11th generation Sim has some life goals: spend time outdoors, learn about different cultures and places, and eventually visit the beautiful Jungle of Salvadorada. At a young age, in scouts, they already discovered their love for being out and discovering the world. There simply is too much to see to stay in one place. Their hunger to learn more and go back further in time is hard to calm. Having almost no home base makes it difficult to start a family and this sometimes leaves them with a little bit of a lonely feeling. However, they're not sure they even want a family, looking back at their childhood and the struggles they had in your own home…

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    G12: Get Famous

    backstory: Your 12th generation Sim has seen so much by traveling the world with their parents. However, they're done standing in the shadow of their parents success. Their parents might be a famous writer and archaeologist but they have BIGGER plans. They want to be SEEN by the world no matter the costs. They don't want to be liked or loved, they want to be adored. However, they might need to put in some work before they're there. Staring out in the gutter of Del Sol Valley they might have to settle for some smaller jobs first…

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    G13: Strangerville

    backstory: Your 13th generation Sim grew up in the spotlight of their parent. Being adopted as a 'charity project' is something they struggled with throughout their entire childhood. They never felt like they fit in quite well with these rich folks. They tried being an actor like their parent but quickly noticed that they don't have the talent or patience they'd need for it. As they see their life slowly decay in front of their eyes, they move out to a little shithole trailer park to drink and waste away their life. Until one day, something strange starts to happen in the town and they are dead set on getting to the bottom of what is happening.

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    G14: Realm of Magic

    backstory: Your 14th generation Sim grew up in a strict military household. Always be on your best behavior, stand up straight, get good grades and always be polite. However, they've heard stories. Their parent wasn't always that perfect themselves. As a matter of fact, they got to where they are by beating some mysterious monster. This story is never told at home but your Sim knows enough. They NEED to know more. As they explore the town and ask around they cross paths with someone else who is interested in magical encounters in Strangerville: a sage. After this first encounter they feel an itch that needs to scratched: they want to become a spellcaster no matter the costs. This was meant to be, this was their destiny.

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    G15: Island Living

    backstory: Your 15th generation Sim was born in a spellcaster household but doesn't have any magic themselves. They hate themselves for being born "normal". Seeing how their parent is treated by other magical folks for having a "broken" child breaks their heart. Even though their parents love them the way they are, you Sim still want to find a cure to whatever is wrong with them. In the deep dark parts of town they've heard people speak of the origin of magic: mermaids. They decide to travel to the far ends of the world to find one and ask for a cure. However, once they arrive in Sulani they're faced with a terrible truth. The humans have ruined the islands nature so much that mermaids have almost gone extinct. With little hope they begin your journey to heal the world and bring back the magic. After all, they experience an exceptional bond with this place in the world. Like you were meant to be here...

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    G16: Discover University

    backstory: Your 16h generation Sim just wants to live a normal life. Their parents and grandparents have spend their entire life chasing magic and with that they cursed your Sim to be a mermaid. They hate the beach, they hate sand and they hate anything that isn't normal. On their 18th birthday they get presented a ticket out: a way to leave the magic behind and go to university like a normal teenager. they want to study and enjoy university life to the fullest. They enjoy it so much that they decide to stay there as a teacher after they graduate themselves.

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    G17: Eco Lifestyle

    backstory: Your 17th generation Sim grew up in the small town of Brichester. Being so close to the Foxbury campus has inspired them all their lives. If servo's can help around the household what else can we do with robotics and modern technology? They are motivated to make the world a better place by recycling, researching the potentials of robotic design, and repurposing as much as possible. And they have found just the place; a gross harbor town that clearly needs cleaning up!

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    G18: Nifty Knitting

    backstory: Your 18th generation Sim grew up in a world surrounded by crafters and people who are insanely creative with recycled materials. All throughout their lives they have had only one dream: earn money by crafting. Open a webshop and get recognized for the crafts they make. Their first love is knitting, but honestly, anything creative will go. Your sims personal life has always been easygoing. Being utterly in love with their high school sweetheart might have something to do with that. They'll have the perfect family and live the perfect life until that one day they decide to gift their partner a self knitted sweater...

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    G19: Snowy Escape

    backstory: Your 19th generation Sim has always used working out as a way to escape from things. Through their parent's divorce there was quite a lot of emotion to deal with and moving your body has been your way of moving their emotions. From running to boxing, they love it all. They actually have 1 dream: make it your way of life. Snowboard, ski, mountain climb, hike, they want to do it all and never stop. In pursuit of their dreams they find themselves moving to Mt. Komorebi. To sustain their expensive sports, they must take a job at the most terrible place on eath: one of those big corporate offices

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    G20: Paranormal Stuff

    backstory: Your 20th generation Sim grows up in the cold snowy mountains while actually hating the cold. In a box in the attic they find the old diaries of your great great grandparents. In these diaries their great great grandparent describes how they got rid of the curse of magic to go to university. Your Sims interest is peaked and they want to get to the bottom of this. They decide to buy an old house and start researching this magic. However, they do not find what you expect.... What also might not help is that they themselves are not the friendliest of spirits, they thrive on breaking up marriages, spooking others and in reality; they might be the poltergeist people are trying to get rid of when they hire them.

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    G21: Dream Home Decorator

    backstory: Your 21st generation Sim grew up lonely, very very lonely. It was always made clear to them that you were unwanted and they had to figure out their own life. Growing up in a hellhole, they did found one thing to give them hope: dreaming. They dreamed of making the house a true home. They dreamed of replacing every floor tile with beautiful wooden floors. They dreamed of painting the walls in lush colors. They dreamed and dreamed until they were old enough and they could escape that hell. However, the dream never stopped. They started making the dream reality and used all the inspiration from their childhood to make sure no one ever felt like their own home wasn't homey, stylish, pretty or anything else they wished for. One day, your sims themselves will live the prettiest home for sure!

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    G22: Cottage Living

    backstory: Your 22nd generation Sim grew up in a loving and safe house. However, there was one thing they never really liked at home and that was the obsession to have more and better and prettier houses. They prefer simple living and being in touch with nature. They want to live off the land and appreciate all that nature has to offer. They end up buying a small farm and living out their cottage core dreams.

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    G23: My Wedding Stories

    backstory: Growing up in the romantic woods of Henford-on-Bagley your 23rd generation Sim has one dream: Romantic proposals, perfect weddings and a life full of love and romance. However, they first need to meet someone to marry and, as it turns out, that is not as easy as it sounds. They decide on the second best thing (for now): move to Tartosa and start working at a wedding planning agency.

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    G24: Werewolves

    backstory: Your 24th generation Sim has always felt different. They never fit in the bright and sunny life of Tartosa where everyone is happy and in love UGH. As they runaway from home they get by, by stealing from others and living in abandoned shacks. In search of where they fit in they stumble upon the town of Moonwood Mill. There is something here that draws them in. Something about the dark, abandoned town that makes them stay longer than they've been in any other location. After meeting some of the locals they are sure, this is the place they were supposed to be. They put everything on the line to become part of one of the local packs. They're done being a lone wolf. Your sim wants to belong. However, being in a pack is not as easy as they thought, when the alpha wolf and you have an interesting dynamic…

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    G25: High School Years

    backstory: Your 25th generation Sim grew up in a pretty rough environment. It's safe to say their childhood was far from normal. Knowing their parents run with the wolves and one day they might too scares them a lot. They know about the magical beings of spellcasters and vampires from their ancestors and if they are completely honest, they are not really looking forward to living a life away from the humans, having to pretend they are normal. They try to do anything and everything growing up to just be normal. It's not until they go to high school that they finally find a place they belong

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    G26: Growing Together

    backstory: Your 26th generation Sim is the youngest in the family and grows up in a peaceful household in Copperdale but when their parents grow older and their older siblings have moved out it's their time to shine. They offer to care for their parents while also starting their own family in the wonderful city of San Sequoia. They are the glue that holds generations together. Their dream is to live with as many generations possible in one household. Their parents, their kids and maybe even grand kids all together. They intend to build a home for generations to come!

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    G27: Horse Ranch

    backstory: Your 27th generation Sim is the youngest kid of a large family. They grew up in a very full house. Grandparents, parents, siblings, nieces and nephews and even some pets. Being introverted they never really liked all of these people around. They were happy to be able to escape the noise of the household to go horse back riding on the weekends. It's a hobby they took on as a kid and nothing has ever matched the bond they felt with their horse. They dream of a ranch life where they have all the space for themselves and their horses. And maybe, one day a small family.

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    G28: Home Chef Hustle

    backstory: Your 28th generation Sim grew up on the ranch and it was nice to grow up in such a spacious place with so many resources from nature close by. From a young age they were fascinated with using those resources for flavorful adventures. Their parent was always busy working on the ranch but one thing they did every Sunday: Bake. As your sim ages this baking increases and as soon as they can they start selling their baked goods and saving up for better kitchen appliances. Their dream is to one day afford a home with a spacious kitchen and a glorious backyard to sell their goods from. If you want to make this gen extra challenging you can write into their story that their parent or they loose all their money at some point. This way you can make this gen a rags to riches style generation.

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    G29: For Rent

    backstory: Your 29th generation Sim grew up amidst the hustle culture. From as long as they can remember their parent was selling baked goods from the garden. Much of their youth was about helping out around the house and everything was about the family business. They discover early on that they are quite smart and business savy and soon they start to realize that they might be capable of great success. Together with their childhood sweetheart, which they met over many games of hopscotch and marbles, they venture into the business of being a property owner. Whether they will be good for their tenants or if they are going to simply be there for the money is up for you to decide.

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    G30: Crystal Creations

    backstory: Your 30th generation Sim grew up rich, like very very rich. Their parents owned most of the property… well.. anywhere. There is not a place they can remember their parents did not own some real estate. One thing that always bothered them is that no matter how rich their parents were, they somehow still opted for very ugly jewlery. Even though there is so much beauty out there! Once your sim is old enough to move out of the house they decide to rent a flat from their parents (can be just a starter home if you don’t have for rent) and make their own jewlery. Growing up with parents who were self employed they know that’s what they want too. None of that silly 9-5 business. Gems are their passion and they want to work on it 24/7! The more they work with gems and metals the more they realize they might hold more power than meets the eye. They always believed that the whispers and stories of magic in the family was just some funny bedtime story but they are beginning to think otherwise…

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    G31: Lovestruck

    backstory: Your 31st generation Sim grew up with a lot of bling, literally. Their parent somehow managed to turn the most ugly of rocks into a beautiful ring or necklace. Since your sim was a little kid they have been dreaming of that one day they get to take one of those beautiful rings and propose to the love of their life. As soon as they can afford their own house they move to Ciudad Enamorada to live out their lovebug dreams. However, as it seems, romance is not all that easy. Dating turns out to be a bumpy road and once you pass the dating phase it’s even harder to keep your partner happy! It might take some tries, but your sim will get there eventually! After finding the ONE themselves, they decide to start giving dating advice to others, because why not share the lessons learned?

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    G32: Life and Death

    backstory: Your 32nd generation Sim grew up in a household full of love. Their parents had the type of love that is rare to find. One, where it almost seems like, it would go beyond life. Maybe that is the reason they’ve always been so intrigued with death. Death never sounded like “an end” but merely a new beginning. Your sim sees death as something to get to know, not run away from. When they are young they are not sure what this means for their time as a living sim but as they grow older they seem to find a way to implement death into their day to day life. Their interest in death goes beyond learning how it works and having some interesting afterlife experiences. They love death, literally and unconditionally.

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    G33: Businesses and Hobbies

    backstory: Your 33rd generation Sim had an interesting childhood for sure. While their life was only beginning they were surrounded by death. This might not resonate with their personality but it does make them very realistic: life is short and one must live it to the fullest. Being young and already wise they lean towards creative hobbies. Creating meaningful tattoos for themselves or learning to restore what is broken through pottery, they appreciate the beauty in it all. Early on in life they figure out their youth and authenticity makes working for someone else a bit tricky. They decide that being their own boss is clearly the best option.

    *From here you have two choices*

    1. Your sim can take the schemer route and steal a family business. This means they move to Nordhaven and marry into one of the existing family businesses in order to try and get the business transferred to them. This means you will focus on the Schemer branch of the skill tree and you will focus on making a lot of money with a shady business
    2. Your sim can take the dreamer route and start their own business, more rags to riches style. This means they move to Nordhaven and try and start up their own business based on their interest/skills/hobbies. They dream of making life meaningful through their business and adding value to other people’s lives. Money should not be the main goal and maybe mentoring is something your sim might be passionate about

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    G34: Enchanted by Nature

    backstory: Your 34th generation Sim comes from a creative household of hard working people. They know the ins and outs of running a business and would not mind eventually also being their own boss. But there is one thing they do not like: the city. Their parents are running a business in the city so they never leave the city. And that while it is surrounded by all this beautiful nature. From a young age your sim sneaks out to enjoy breezes of fresh air. As a teen they rebel against being inside and helping out in the business all the time. Once they become a young adult they decide it is time to leave and chase their own dreams. They leave home and take nothing with them. They look for purpose in life through being one with Nature. What they did not expect is that this purpose would involve magic, wings and so much potential!

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    G35: Adventure Awaits

    backstory: Your 35th generation Sim grew up in a whimsical household, literally. They have stunning nature around them and every day feels magical. When they grow up this magic seems to fade though. They did not inherit wings and magical abilities, they are just… human. And with that realization it’s like they are loosing touch with mother nature. Going to school, having a parttime job. It’s not like it used to be, the magic is gone and the routine kicks in. And yet your sim cannot shake the desire for adventure. It’s like it’s waiting for them. So when they graduate high school they decide to pack up and leave. They want to chase magical adventures of their own. They move to Gibbi Point and want to experience all the adventures possible. And the biggest adventure that awaits them: finding true love and a family which brings back all the magic in their life. In a different shape and form but it never felt so real

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    G36: Royalty and Legacy

    backstory:

    Extra gen: Journey to batuu

    backstory: This generation's Sim always seemed to have their head in the clouds, or more precisely, in the stars. So, when they got a strange call one day asking if they wanted to explore the Black Spire Outpost they knew that was their calling!

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